Abstract
Being physically active is perhaps the most important factor influencing the health of elderly people. As a consequence, technologies that support and encourage physical activity have been developed. In this paper, we study a "smart gym" in a residential care building. Our findings indicate that the "smart gym" does not address the complexities of exercise for an elderly person: in order to exercise one has to master the gym equipment and its technology, cognitively as well as bodily. Both the equipment and the smart technology turn out to be difficult to master by its elderly users. Our study reports these difficulties and suggests a more nuanced concept of mastery as a way to address the challenges in designing for elderly users. We unfold physical and bodily dimensions of mastery and consider how these differ between individuals, and within the context and situation. © 2013 Springer-Verlag.
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CITATION STYLE
Culén, A. L., Finken, S., & Bratteteig, T. (2013). Design and interaction in a smart gym: Cognitive and bodily mastering. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7946 LNCS, pp. 609–616). https://doi.org/10.1007/978-3-642-39062-3_40
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