Building virtual structures with physical blocks

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Abstract

We describe a tangible interface for building virtual structures using physical building blocks. We demonstrate two applications of our system. In one version, the blocks are used to construct geometric models of objects and structures for a popular game, Quake II. In another version, buildings created with our blocks are rendered in different styles, using intelligent decoration of the building model.

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Anderson, D., Frankel, J. L., Marks, J., Leigh, D., Ryall, K., Sullivan, E., & Yedidia, J. (1999). Building virtual structures with physical blocks. In UIST (User Interface Software and Technology): Proceedings of the ACM Symposium (Vol. 1, pp. 71–72). ACM. https://doi.org/10.1145/320719.322587

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