Literatura por tareas y gamificación: novela policíaca y geografías culturales / Task-based approach and gamification applied to Literature: crime fiction and cultural mapping

  • Nuñez Sabarís X
  • Cea Álvarez A
  • Silva Dias A
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Abstract

This paper explores the possibilities of the literary text as an effective instrument to increase communicative and cultural competence through a proposal of a didactic unit which was built on two didactic perspectives: a task-based approach and gamification proceedings. The target group would be composed of Spanish as a Foreign Language  (SFL) students, who belong to the B2 level according to the Common European Framework of Reference for Languages (2001). This didactic unit is based on the crime fiction entitled La playa de los ahogados (2009), which was written  by Domingo Villar originally in Galician language (A praia dos afogados). Later on, in 2015 it was adapted to the cinema. This fact allows us to introduce the transmedia dimension (text and audiovisual) into the project narrative. Along this paper geographical aspects of literature will be unveiled, all of which would result in an effective instrument to deepen into the diversity of the Hispanic culture. The suspense elements (reached out through different resources such as the creation of real scenarios -Vigo and its surroundings-, a crime, a detective and some suspects), encourage reading through exploratory tasks, whose final aim is to stimulate student´s imagination and creative writing abilities.Este artículo explora las posibilidades del texto literario, como instrumento eficaz para incrementar la competencia comunicativa y cultural, a través de una propuesta de unidad didáctica por tareas, dirigida a alumnos de ELE, nivel B2, y que permite ser explotada con técnicas de gamificación. Se utilizará la novela policíaca La playa de los ahogados (2009), de Domingo Villar, escrita originariamente en gallego (A praia dos afogados) y adaptada cinematográficamente en 2015. Este hecho permite introducir la dimensión transmedial (texto y audiovisual) del proyecto narrativo. Con ello se pretende, igualmente, explotar el aspecto geográfico de la literatura, como eficaz instrumento para abordar la diversidad cultural hispánica. Los elementos de suspense (conseguidos a través de recursos como la creación de escenarios reales -Vigo y su entorno-, un crimen, un detective y unos sospechosos), propician el estímulo a la lectura, que se potenciará con tareas, cuya estación final estimula la imaginación y la escritura creativa por parte de los alumnos.   Abstract This article explores the possibilities of the literary text as an effective instrument to increase communicative and cultural competence through a proposal of a didactic unit which was built on two didactic perspectives: a task-based approach and gamification proceedings. The target group would be composed of Spanish as a Foreign Language (SFL) students, who belong to the B2 level according to the Common European Framework of Reference for Languages (2001). This didactic unit is based on the crime fiction entitled La playa de los ahogados (2009), which was written originally in Galician language by Domingo Villar (A praia dos afogados). Later on, in 2015, its adaptation to the cinema allows us to introduce the transmedia dimension (text and audiovisual) into the project narrative. Geographical aspects of literature will be unveiled along this article, all of which would result in an effective instrument to deepen into the diversity of the Hispanic culture. The suspense elements (reached out through different resources such as the creation of real scenarios -Vigo and its surroundings-, a crime, a detective and some suspects), encourage reading through exploratory tasks, whose final aim is to stimulate student´s imagination and creative writing abilities. Keywords: Literature; Gamification; Literary Mapping; ELE; Cultural Competence.

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Nuñez Sabarís, X., Cea Álvarez, A., & Silva Dias, A. (2019). Literatura por tareas y gamificación: novela policíaca y geografías culturales / Task-based approach and gamification applied to Literature: crime fiction and cultural mapping. TEJUELO. Didáctica de La Lengua y La Literatura. Educación, 30, 261–288. https://doi.org/10.17398/1988-8430.30.261

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