Sampling Neural Radiance Fields for Refractive Objects

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Abstract

Recently, differentiable volume rendering in neural radiance fields (NeRF) has gained a lot of popularity, and its variants have attained many impressive results. However, existing methods usually assume the scene is a homogeneous volume so that a ray is cast along the straight path. In this work, the scene is instead a heterogeneous volume with a piecewise-constant refractive index, where the path will be curved if it intersects the different refractive indices. For novel view synthesis of refractive objects, our NeRF-based framework aims to optimize the radiance fields of bounded volume and boundary from multi-view posed images with refractive object silhouettes. To tackle this challenging problem, the refractive index of a scene is reconstructed from silhouettes. Given the refractive index, we extend the stratified and hierarchical sampling techniques in NeRF to allow drawing samples along a curved path tracked by the Eikonal equation. The results indicate that our framework outperforms the state-of-the-art method both quantitatively and qualitatively, demonstrating better performance on the perceptual similarity metric and an apparent improvement in the rendering quality on several synthetic and real scenes.

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Pan, J. I., Su, J. W., Hsiao, K. W., Yen, T. Y., & Chu, H. K. (2022). Sampling Neural Radiance Fields for Refractive Objects. In Proceedings - SIGGRAPH Asia 2022: Technical Communications. Association for Computing Machinery, Inc. https://doi.org/10.1145/3550340.3564234

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