A rendering method of background reflections on a specular surface for CGH

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Abstract

Computer-generated holograms (CGHs) are remarked as ideal three-dimensional displays. There are a lot of problems have to be overcome, and we focused on the rendering techniques to reconstruct realistic images. In particular, there is almost no calculation method that correctly expresses depth information. Reflected images are necessary to express complex realistic scenes. In this paper, we introduce a calculation method that generates reconstructed images with background reflections. Proposed method calculates intersections between virtual objects and rays by the ray tracing method. Then intersections are assumed as a point light source group, and light waves on a hologram plane are calculated. In the ray tracing process, when a ray hits the specular object, a ray is additionally casted to the specular direction from the intersection. If the ray hits other diffuse objects or background, the length of light path from a viewpoint to the diffuse object is calculated. By calculating light waves from a point light source on the diffuse surface distant from the light path, reflected images are expressed in the CGH. To express the quality of materials, we adopted the Cook-Torrance reflection model. In the experiment, we conducted the computer simulation to confirm that the depth of reflected images is correctly calculated. And results of optical reconstructions show that our proposed method is able to make CGHs of various qualities of material. © Published under licence by IOP Publishing Ltd.

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Ichikawa, T., & Sakamoto, Y. (2013). A rendering method of background reflections on a specular surface for CGH. In Journal of Physics: Conference Series (Vol. 415). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/415/1/012044

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