Abstract
The goal of this project is to design gamebook-based lessons, which include an interactive gamebook (a non-linear, branching narrative) and supporting dialogic lessons, to increase children's (7- to 11-years-old) engagement in pro-environmental behaviours. A design-based research approach was used to optimize the design, focusing on both the content of the gamebook and the supporting pedagogical methods. This paper details the early design processes, not typically covered in DBR papers.
Cite
CITATION STYLE
Halls, J., & Ainsworth, S. (2023). Gamebooks for Environmental Education: Designing for Content and Pedagogy. In Proceedings of International Conference of the Learning Sciences, ICLS (pp. 1034–1037). International Society of the Learning Sciences (ISLS). https://doi.org/10.22318/icls2023.466323
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