Recommendations for integrating a P300-based brain–computer interface in virtual reality environments for gaming: An update

40Citations
Citations of this article
53Readers
Mendeley users who have this article in their library.

Abstract

The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the stimulation needed by the BCI. The main restriction is still the low transfer rate that can be achieved by current BCI technology, preventing movement while using VR. The goal of this paper is to review current limitations and to provide application creators with design recommendations to overcome them, thus significantly reducing the development time and making the domain of BCI more accessible to developers. We review the design of video games from the perspective of BCI and VR with the objective of enhancing the user experience. An essential recommendation is to use the BCI only for non-complex and non-critical tasks in the game. Also, the BCI should be used to control actions that are naturally integrated into the virtual world. Finally, adventure and simulation games, especially if cooperative (multi-user), appear to be the best candidates for designing an effective VR game enriched by BCI technology.

Cite

CITATION STYLE

APA

Cattan, G., Andreev, A., & Visinoni, E. (2020, December 1). Recommendations for integrating a P300-based brain–computer interface in virtual reality environments for gaming: An update. Computers. MDPI AG. https://doi.org/10.3390/computers9040092

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free