VIDEO GAMES AS A LEARNING TOOL-POTENTIAL APPLICATIONS IN THE GRAPHIC ENGINEERING AND DESIGN STUDIES

1Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Throughout this research, evidence has been accumulating on the positive impact of educational games (serious games) on students' learning and achievement and the impact of non-educational games on different psycho-physical traits. Today's dynamic way of life and almost innate familiarity with technology opens many new possibilities for teaching and can facilitate a better understanding of specific topics. There are numerous applications of video games for educational purposes. This paper aims to give insight into these researches and propose potential applications in a Graphic engineering and design studies. There is not much literature describing and discussing applications of video games in this field of study, and only simulations for specific graphics-related processes are commercially available. Significant findings in various applications of video games are listed and discussed. Some game design guides for implementing video game technology as an educational tool in the field of Graphic engineering and design are proposed.

Cite

CITATION STYLE

APA

Banjanin, B., Keresteš, N. M., Milošević, R., Adamović, S., & Pál, M. (2022). VIDEO GAMES AS A LEARNING TOOL-POTENTIAL APPLICATIONS IN THE GRAPHIC ENGINEERING AND DESIGN STUDIES. In International Symposium on Graphic Engineering and Design (pp. 617–625). University of Novi Sad - Faculty of Technical Sciences, Department of Graphic Engineering and Design. https://doi.org/10.24867/GRID-2022-p68

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free