Abstract
Experiential learning posits that learning occurs on the basis of practice; in technology courses this is often practiced as real or near to real life projects. Successful student-led project implementation has multiple definitions in the undergraduate learning context. In the best of cases, all stakeholders including students, instructors, community partners, and clients assess the course as having concluded successfully. This experience report blends these perspectives about the methods of and barriers to success in real-life student project scenarios. Based on the results of semester-long, enterprise level software implementation projects, we deliver generalizable lessons and implementation principles for instructors who wish to implement experiential learning in technology courses as a function of classroom learning and assessment.
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Hall, M., Goettle, A., Carson, C., Collicott, J., Dietz, K., & Smith, K. (2020). Successful Undergraduate-level Experiential Learning Projects: A Stakeholder Perspective. In SIGITE 2020 - Proceedings of the 21st Annual Conference on Information Technology Education (pp. 106–112). Association for Computing Machinery, Inc. https://doi.org/10.1145/3368308.3415387
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