Embodied embeddings for Hyperneat

0Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.

Abstract

A long time goal of evolutionary roboticists is to create ever-increasing lifelike robots which reflect the important aspects of biology in their behavior and form. One way to create such creatures is to use evolutionary algorithms and genotype to phenotype maps which act as proxies for biological development. One such algorithm is HyperNEAT whose use of a substrate which can be viewed as an abstraction of spatial development used by Hox genes. Previous work has looked into answering what effect changing the embedding has on HyperNEAT's efficiency, however no work has been done on the effect of representing different aspects of the agents morphology within the embeddings. We introduce the term embodied embeddings to capture the idea of using information from the morphology to dictate the locations of neurons in the substrate. We further compare three embodied embeddings, one which uses the physical structure of the robot and two which use abstract information about the robot's morphology, on an embodied version of the retina task which can be made modular, hierarchical, or a combination of both.

Cite

CITATION STYLE

APA

Cappelle, C., & Bongard, J. (2020). Embodied embeddings for Hyperneat. In ALIFE 2018 - 2018 Conference on Artificial Life: Beyond AI (pp. 461–468). MIT Press. https://doi.org/10.1162/isal_a_00086

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free