Abstract
We consider a finite population of individuals that can move through a structured environment using our previously developed flexible evolutionary framework. In the current paper the behaviour of the individuals follows a Markov movement model where decisions about whether they should stay or leave depends upon the group of individuals they are with at present. The interaction between individuals is modelled using a public goods game. We demonstrate that cooperation can evolve when there is a cost associated with movement. Combining the movement cost with a larger population size has a positive effect on the evolution of cooperation. Moreover, increasing the exploration time, which is the amount of time an individual is allowed to explore its environment, also has a positive effect. Unusually, we find that the evolutionary dynamics used does not have a significant effect on these results.
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Pattni, K., Broom, M., & Rychtář, J. (2018). Evolving multiplayer networks: Modelling the evolution of cooperation in a mobile population. Discrete and Continuous Dynamical Systems - Series B, 23(5), 1975–2004. https://doi.org/10.3934/dcdsb.2018191
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