Network, popularity and social cohesion: A game-theoretic approach

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Abstract

In studies of social dynamics, cohesion refers to a group's tendency to stay in unity, which - as argued in sociometry - arises from the network topology of interpersonal ties. We follow this idea and propose a game-based model of cohesion that not only relies on the social network, but also reflects individuals' social needs. In particular, our model is a type of cooperative games where players may gain popularity by strategically forming groups. A group is socially cohesive if the grand coalition is core stable. We study social cohesion in some special types of graphs and draw a link between social cohesion and the classical notion of structural cohesion (White and Harary 2001). We then focus on the problem of deciding whether a given social network is socially cohesive and show that this problem is CoNP-complete. Nevertheless, we give two efficient heuristics for coalition structures where players enjoy high popularity and experimentally evaluate their performances.

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Liu, J., & Wei, Z. (2017). Network, popularity and social cohesion: A game-theoretic approach. In 31st AAAI Conference on Artificial Intelligence, AAAI 2017 (pp. 600–606). AAAI press. https://doi.org/10.1609/aaai.v31i1.10568

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