Abstract
Deep image-based modeling has received a lot of attention in recent years. Sketch-based modeling in particular has gained popularity given the ubiquitous nature of touchscreen devices. In this paper, we (i) study and compare diverse single-image reconstruction methods on sketch input, comparing the different 3D shape representations: multi-view, voxel- and point-cloud-based, mesh-based and implicit ones; and (ii) analyze the main challenges and requirements of sketch-based modeling systems. We introduce the regression loss and provide two variants of its formulation for the two most promising 3D shape representations: point clouds and signed distance functions. We show that this loss can increase general reconstruction accuracy, and the view- and style-robustness of the reconstruction methods. Moreover, we demonstrate that this loss can benefit the disentanglement of latent space to view-invariant and view-specific information, resulting in further improved performance. To address the figure-ground ambiguity typical for sparse freehand sketches, we propose a two-branch architecture that exploits sparse user labeling. We hope that our work will inform future research on sketch-based modeling.
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CITATION STYLE
Zhong, Y., Gryaditskaya, Y., Zhang, H., & Song, Y. Z. (2022). A study of deep single sketch-based modeling: View/style invariance, sparsity and latent space disentanglement. Computers and Graphics (Pergamon), 106, 237–247. https://doi.org/10.1016/j.cag.2022.06.005
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