Abstract
This research investigates how the accessibility of video games can be improved for deaf and hearing-impaired players. The journal is divided into several areas, first, examining the use of subtitles and closed captions used in video games; and second, how visual cues can be used to provide better accessibility for deaf and hearing-impaired gamers. This includes effectively creating suitable atmospheres and mood in games through lighting as well as having a varied environment that prevents the players from getting bored with the setting of a game and finally exploring current best practices within the gaming industry. Through this research data the issues with accessibility can be found as well as how a lack of accessibility affects deaf and hearing-impaired gamers. Research from this investigation supports some of the evidence from other researchers in the field that accessibility features for deaf and hearing-impaired can be considered and implemented.
Cite
CITATION STYLE
Costello, R., Lambert, M., & Kern, F. (2019). How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games? International Journal of R&D Innovation Strategy, 1(1), 16–32. https://doi.org/10.4018/ijrdis.2019010102
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