Abstract
Background: Physical activity has been shown to correlate with mental health and a reduction in symptoms of depression. However, the majority of research has focused only on the effects of either aerobic or nonaerobic exercise on depressive symptoms, while the use of novel technological innovations such as mobile phone-based activity programs and their effects on movement characteristics are underrepresented. This study had two objectives: (1) to investigate how effectively 4 weeks of mobile phone-based physical activity can affect depressive scores (CES-10-D and PHQ) and fitness levels and (2) to investigate the whether 4 weeks of mobile phone-based physical activity affected participants’ movement characteristics. Methods: A total of 31 participants were included and divided into an exercise group (n = 21) and a control group (n = 10). The exercise group was instructed to use a mobile phone-based exercise program 5 times per week for 4 weeks. Pre- and post-exercise, the participants’ depression score (CES-10-D, PHQ9), fitness level (YMCA, grip strength) and movement characteristics (postural sway, movement ROM, movement speeds, etc.) for three Azure Kinect physical activity games based on different fitness factors (balance game, cardiovascular game, reaction game) were measured. Results: Mixed model ANOVA revealed significant differences between pre- and post-intervention depression scores on the PHQ9 (P =.001) and CES-10-D (P
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Kim, H., & O’Sullivan, D. M. (2024). Effect of a smartphone-based physical intervention on depression, fitness factors and movement characteristics in adults. BMC Public Health, 24(1). https://doi.org/10.1186/s12889-024-20088-6
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