Background: Degree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be applied within their workplace), have limited time for studying, and usually have not attended formal education for some time. As these programmes are relatively new, there is limited research on how these students can be supported to achieve the programmes' learning goals by using information and communication technologies. Objectives: This paper aims to understand whether a learning design that combines game-based learning with online flipped classrooms can engage DA students in their learning and help them develop their reflective skills. Methods: Two focus groups were conducted with DA students that study at a UK Business School towards gaining the Chartered Manager status. The focus groups recordings have been analysed using reflexive thematic analysis. Results and Conclusions: The three main themes, “change can be helpful and challenging at the same time”, “the ideal game”, and “the effect of others”, show that DA students find game-based learning and online flipped classrooms useful, with the right support. Simulation games can be more fulfilling to DA students than quiz games, even if they take more of their out-of-class time. In addition, instructors are advised to work more closely with diverse teams to enable students share their work experiences and learn from each other.
CITATION STYLE
Dermentzi, E. (2024). Using game-based learning and online flipped classrooms with degree apprenticeship students. Journal of Computer Assisted Learning, 40(2), 494–509. https://doi.org/10.1111/jcal.12896
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