Abstract
This research aimed to analyse the use of chemistry-on-android (chemondro) game and blended learning that combine the online and face-to-face learning, as the implementation of technology on hydrocarbon topics toward students' selfregulated learning. The online phase of blended learning was conducted using video conference and Learning Management System (LMS). A comparative study has employed in this research. There were three groups of students with a total of 143 students represents from all of the eleventh graders in Purworejo Regency, Indonesia. These three groups of students applied different technology as the media on its learning process. A group which applying 'chemondro' game, a group with blended learning and the last group with the combination between the two. A Self-Regulated Learning Scale (SRLS) was administrated to obtain the data of students' self-regulated learning. These data of students' self-regulated learning were classified into five categories, from excellent to very poor category following the criteria of mean and ideal standard deviation. In addition, one-way ANOVA was used to confirm the results of those analysis. The results of the analysis showed that the profile of students' self-regulated learning on the group that used the 'chemondro' game only as the media was better compared to the other two student groups. This research suggests that the educational game should be widely use in chemistry learning to promote students' self-regulated learning.
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Wiyarsi, A., Fitriyana, N., & Ikhsan, J. (2019). Using technology in hydrocarbon topics: A profile on students’ self-regulated learning. Journal for the Education of Gifted Young Scientists, 7(4), 983–998. https://doi.org/10.17478/jegys.616947
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