Abstract
The study examined the games literacy (understanding rules, games values, distinction between good and bad practices) learned by elementary school students after a student-designed games intervention with target games. The intervention was divided into four stages: target games introduction, teaching games to other students, creating new games, teaching their own games. Data collection included observations, questionnaires and interviews, which were analyzed by a triangulation. It was concluded that students were able to appreciate the rules of the games created, but had difficulty in presenting the game, a task normally assigned to the teacher.
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André, M. H., Hastie, P., & Araújo, R. F. (2015). O desenvolvimento da compreensão holística do jogo por meio da criação do jogo. Revista Brasileira de Ciencias Do Esporte, 37(4), 323–332. https://doi.org/10.1016/j.rbce.2015.08.001
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