Abstract
The preservation of ergodic digital artifacts, such as videogames, is a complex and uncertain archival task. This study examines how fan fiction metadata can facilitate the preservation of digital experiences. Based on a preliminary assessment of fan fiction associated with the videogame Mass Effect, collections of fan fiction metadata constitute a promising resource to identify and document player experiences, particularly those involving game characters and their relationships.
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CITATION STYLE
Gursoy, A. (2015). Evaluating fan fiction metadata for preservation use. In Proceedings of the Association for Information Science and Technology (Vol. 52, pp. 1–4). John Wiley and Sons Inc. https://doi.org/10.1002/pra2.2015.1450520100114
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