Abstract
We propose DefogGAN, a generative approach to the problem of inferring state information hidden in the fog of war for real-time strategy (RTS) games. Given a partially observed state, DefogGAN generates defogged images of a game as predictive information. Such information can lead to create a strategic agent for the game. DefogGAN is a conditional GAN variant featuring pyramidal reconstruction loss to optimize on multiple feature resolution scales.We have validated DefogGAN empirically using a large dataset of professional StarCraft replays. Our results indicate that DefogGAN can predict the enemy buildings and combat units as accurately as professional players do and achieves a superior performance among state-of-the-art defoggers.
Cite
CITATION STYLE
Jeong, Y., Choi, H., Kim, B., & Gwon, Y. (2020). DefogGAN: Predicting hidden information in the starcraft fog of war with generative adversarial nets. In AAAI 2020 - 34th AAAI Conference on Artificial Intelligence (pp. 4296–4303). AAAI press. https://doi.org/10.1609/aaai.v34i04.5853
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