Abstract
Current behavior authoring tools force game designers to split their attention between the game context and the tool context. We have addressed this problem by developing a behavior authoring tool that merges these two contexts. This paper outlines the design and implementation of a gameindependent behavior tree authoring tool, called AIPaint, that allows a designer to create and edit behavior trees via a natural sketching interface overlaid on the game world. We demonstrate the use of AIPaint to author computercontrolled characters in two simple games and report on an observational evaluation. Copyright © 2011, Association for the Advancement of Artificial.
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CITATION STYLE
Becroft, D., Bassett, J., Mejía, A., Rich, C., & Sidner, C. (2011). AIPaint: A sketch-based behavior tree authoring tool. In Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 (pp. 2–7). https://doi.org/10.1609/aiide.v7i1.12423
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