Introduction to direct X Ray tracing

13Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Modern graphics APIs such as DirectX 12 expose low-level hardware access and control to developers, often resulting in complex and verbose code that can be intimidating for novices. In this chapter, we hope to demystify the steps to set up and use DirectX for ray tracing.

Cite

CITATION STYLE

APA

Wyman, C., & Marrs, A. (2019). Introduction to direct X Ray tracing. In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (pp. 21–47). Apress Media LLC. https://doi.org/10.1007/978-1-4842-4427-2_3

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free