Abstract
Modern graphics APIs such as DirectX 12 expose low-level hardware access and control to developers, often resulting in complex and verbose code that can be intimidating for novices. In this chapter, we hope to demystify the steps to set up and use DirectX for ray tracing.
Cite
CITATION STYLE
APA
Wyman, C., & Marrs, A. (2019). Introduction to direct X Ray tracing. In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (pp. 21–47). Apress Media LLC. https://doi.org/10.1007/978-1-4842-4427-2_3
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