Abstract
Educational games have demonstrated that they represent valuable pedagogical instruments, which can contribute to teaching and learning in a gratifying environment. In chemistry courses, an important effort has been made to facilitate complex interrelated concepts in an easy, enjoyable and sometimes competitive way. At Facultad de Química, UNAM, we have generated a series of chemistry educational games treating a variety of introductory chemistry topics. The application of these games in the classroom showed encouraging results in terms of increasing learning and helping to overcome documented misconceptions. These promising results lead to a higher scale printing of the games, thus being available at the campus and allowing students and teachers to use them for ludic and didactic purposes. Herein, we discuss the different contributions and their impact in students’ learning.
Author supplied keywords
Cite
CITATION STYLE
Reina, A., Lhardy, C., García-Ortega, H., Gracia-Mora, J., Marín-Becerra, A., & Reina, M. (2023). GALIO Gaming: Ludic Learning of Inorganic and Organic Chemistry Part 1: Development of a playful-didactic project at the Facultad de Química at UNAM. Educacion Quimica, 34(2), 108–138. https://doi.org/10.22201/fq.18708404e.2023.2.83704
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.