Abstract
Rarely does an AI algorithm form the core mechanic of a commercial game. But this is what happened in the case of Third Eye Crime, an upcoming stealth puzzler by Moonshot Games, soon to be released on iOS, whose gameplay relies heavily on the use of Occupancy Maps.
Cite
CITATION STYLE
APA
Isla, D. (2013). Third Eye Crime: Building a stealth game around Occupancy Maps. In Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 (p. 206). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aiide.v9i1.12663
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