Abstract
The author's firm combined information design with persuasion design to design a mobile phone application intended to change people's behavior about diet and exercise. The objectives were to change people's behavior and to avoid obesity and diabetes. The paper describes the user-centered user-experience development. © 2011 Springer-Verlag.
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CITATION STYLE
Marcus, A. (2011). The health machine: Mobile UX design that combines information design with persuasion design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6770 LNCS, pp. 598–607). https://doi.org/10.1007/978-3-642-21708-1_67
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