Abstract
This paper presents a quantitative analysis of free-viewpoint video techniques applied to the problem of virtual view synthesis in sports events. A consideration of errors in the synthesis pipeline is presented along with a taxonomy of these errors and a framework for evaluating the quality of view synthesis when compared to ground truth. Three reconstruction techniques are evaluated, billboarding, shape from silhouette and view-dependent shape from silhouette. View-dependent rendering is used for virtual view synthesis. It is shown that currently the shape from silhouette technique provides the best completeness, while the view-dependent shape from silhouette technique provides the best appearance.
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Kilner, J. J. M., Starck, J., & Hilton, A. (2006). A comparative study of free-viewpoint video techniques for sports events. In IET Conference Publications (pp. 87–96). https://doi.org/10.1049/cp:20061976
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