This paper presents the latest version of the Machinations framework. This framework uses diagrams to represent the flow of tangible and abstract resources through a game. This flow represents the mechanics that make up a game's interbal economy and has a large impact on the emergent gameplay of most simulation games, strategy games and board games. This paper shows how Machinations diagrams can be used simulate and balance games before they are built. © 2011, Association for the Advancement of Artificial Intelligence.
CITATION STYLE
Dormans, J. (2011). Simulating mechanics to study emergence in games. In Artificial Intelligence in the Game Design Process - Papers from the 2011 AIIDE Workshop (pp. 2–7). https://doi.org/10.1609/aiide.v7i3.12477
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