Abstract
Non-player character diversity enriches game environments increasing their replay value. We propose a method for obtaining character behavior diversity based on the diversity of plans enacted by characters, and demonstrate this method in a scenario in which characters have multiple choices. Using case-based planning techniques, we reuse plans for varied character behavior, which simulate different personality traits. Copyright © 2012, Association for the Advancement of Artificial Intelligence.
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CITATION STYLE
Coman, A., & Muńoz-Avila, H. (2012). Plan-based character diversity. In Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 (pp. 118–123). AAAI Press. https://doi.org/10.1609/aiide.v8i1.12520
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