Students' perception of real-time quiz kahoot! as a review tool in higher education: A case of study

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Abstract

The use of gamification has spread in recent years, proving to be an effective tool with which to increase student motivation and create constructivist learning environments. To clarify aspects such as the degree of acceptance and motivation, if the limited time generates stress and when it is more favorable to carry out them, a survey was developed in 48 second-year students of an Agricultural Engineering degree. Additionally, to assess the degree of consolidation of knowledge, 5 questions chosen randomly from 3 previous Kahoot!s relative to three thematic blocks of 2 weeks each were repeated in a review Kahoot! in week 7 (with 5 weeks, 3 weeks and 1 week, respectively, from each corresponding Kahoot!). More than 95% of the surveyed students showed high or very high satisfaction, mainly due to the increase in participation, entertainment, usefulness for understanding and reinforcement of knowledge. However, more than 25% of the students felt anxiety, with the limited time to answer constituting a possible cause of this. The effectiveness of this tool for consolidating knowledge was demonstrated, at least until 5 weeks, since the number of questions remembered by the students was greater than 20% in the three questionnaires carried out, independently of the time elapsed between the questionnaire and their review in the final questionnaire.

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APA

Poblaciones, M. J., Garcia-White, T., & Marin, C. (2021). Students’ perception of real-time quiz kahoot! as a review tool in higher education: A case of study. International Journal of Engineering Pedagogy. International Association of Online Engineering. https://doi.org/10.3991/IJEP.V11I4.21359

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