Abstract
In modern society, with the increasing use of such compact devices as smart phones and computers, finger and hand mobility is very important for daily living. Generally, in the case where there is impaired motor function of the hands or fingers, rehabilitation involves boring repetitive exercises. In this study, serious games were implemented using a dynamometer which made it possible to measure grip width and finger grip strength according to the size of the hand. The game was developed based on rhythm games, and, by selectively training the fingers that need rehabilitation, it is possible to improve a variety of functions such as finger agility, power and endurance. In addition, by analyzing data changes during the training process, the intensity of the rehabilitation can be quantitatively assessed. Furthermore, it provided users with an active and fun rehabilitation environment because they could choose and use their own desired music files during their rehabilitation.
Cite
CITATION STYLE
Shin, S., Choi, J., Kwon, K., & Chung, S. (2016). Development of Device and Serious Game Contents for the Multi-finger Rehabilitation. Indian Journal of Science and Technology, 9(45). https://doi.org/10.17485/ijst/2016/v9i45/106767
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