Abstract
Design patterns (models) are repeatable and reusable constructions and solutions for common situations and problems to improve the quality of software systems. SOLID and GRASP are sets of design principles that are used in object-oriented software development. In this work we consider these solutions and principles and compare their (possibly combined) usage in different cases.
Author supplied keywords
Cite
CITATION STYLE
APA
Damyanov, D., Hristov, A., & Varbanov, Z. (2024). DESIGN PATTERNS OVER SOLID AND GRASP PRINCIPLES IN REAL PROJECTS. Mathematics and Education in Mathematics, 53, 76–84. https://doi.org/10.55630/mem.2024.53.076-084
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.
Already have an account? Sign in
Sign up for free