Legorization from silhouette-fitted voxelization

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Abstract

We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the shape of the 3D mesh, we devise a silhouette fitting process for the initial voxel model. For legorization, we propose three objectives: stability, aesthetics and efficiency. These objectives are expressed in a tiling equation, which builds a LEGO model using layer-by-layer approach. We legorize five models including characters and buildings to prove the excellence of our framework.

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Min, K., Park, C., Yang, H., & Yun, G. (2018). Legorization from silhouette-fitted voxelization. KSII Transactions on Internet and Information Systems, 12(6), 2782–2805. https://doi.org/10.3837/tiis.2018.06.019

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