GAN-Based Fine-Tuning of Vibrotactile Signals to Render Material Surfaces

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Abstract

The design productivity of fine-tuning for vibrotactile stimuli becomes important as consumer devices equipped with vibrotactile actuators will become wide-spread. The fine-tuned vibrotactile stimuli output by vibrotactile actuators allows the end-users to feel the surface of the virtual material. However, there is no suitable tool for fine-tuning while there are existing tools suitable for initial designing. In this paper, we test whether we can use GAN (Generative Adversarial Network)-based vibrotactile signal generator at the tuning phase. The generator provides a material-level interface to designers. Designers can define any intermediate materials among pre-defined 108 materials and obtain corresponding intermediate signals that the generator generates. We showed the applicability of the generator to the fine-tuning of vibrotactile signals from the viewpoints of principal component analysis and a user test.

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Ujitoko, Y., Ban, Y., & Hirota, K. (2020). GAN-Based Fine-Tuning of Vibrotactile Signals to Render Material Surfaces. IEEE Access, 8, 16656–16661. https://doi.org/10.1109/ACCESS.2020.2968185

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