This paper presents design and development of COVID Pacman-R - a persuasive game to promote awareness and adoption of COVID-19 precautionary measures. The game simulates how COVID-19 spreads and uses various persuasive strategies to engage and educate user about the various precautionary measures and hence motivating the desired behaviour change. This game also creates an engaging experience using the principles of game-based learning.
CITATION STYLE
Mulchandani, D., & Orji, R. (2021). A Persuasive Game to Promote Awareness and Adoption of COVID-19 Precautionary Measures. In UMAP 2021 - Adjunct Publication of the 29th ACM Conference on User Modeling, Adaptation and Personalization (pp. 83–85). Association for Computing Machinery, Inc. https://doi.org/10.1145/3450614.3461678
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