Abstract
We study the close connections between game theory, on-line prediction and boosting. After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the on-line prediction methods of Littlestone and Warmuth. The analysis of this algorithm yields a simple proof of von Neumann's famous minmax theorem, as well as a provable method of approximately solving a game. We then show that the on-line prediction model is obtained by applying this game-playing algorithm to an appropriate choice of game and that boosting is obtained by applying the same algorithm to the `dual' of this game.
Cite
CITATION STYLE
Freund, Y., & Schapire, R. E. (1996). Game theory, on-line prediction and boosting. In Proceedings of the Annual ACM Conference on Computational Learning Theory (pp. 325–332). https://doi.org/10.1145/238061.238163
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