Abstract
Most haptic devices are intended primarily, if not exclusively, to exchange information with a human operator, and often replace or augment traditional computer displays with backdrivable, force-producing tactile interfaces. This includes popular commercial devices such as the PHANTOM (Massie & Salisbury, 1994) that are typically limited to at most several Newtons of endpoint force capacity, just enough to display simple virtual environments to the operator. Less conventional wearable haptic devices operate differently, but similarly have a low force capacity sufficient only to convey information (e.g. see devices described in (Biggs & Srinivasan, 2002)). By contrast, a class of applications that we refer to as high force haptics requires devices that exchange significant forces (and sometimes power) with an operator, often up to and exceeding the force to move limbs or even large fractions of body weight. While achieving high forces, these devices must also present low mechanical endpoint impedance to the operator (i.e. be backdrivable or feel “gentle”) in order to avoid injury and, frequently, to exchange information with the operator by representing virtual environments. We propose the following working definition:
Cite
CITATION STYLE
P., S., & Hog, N. (2010). Novel Actuation Methods for High Force Haptics. In Advances in Haptics. InTech. https://doi.org/10.5772/8702
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