Utilising Gamification in Improving Learning Motivation among Multimedia Education Undergraduates

  • Thivarah R
  • Mohamed Zain N
  • Husna Azizan U
  • et al.
N/ACitations
Citations of this article
15Readers
Mendeley users who have this article in their library.

Abstract

HRMARS is well established journal publisher based in Pakistan. It is publishing prominent journals in social sciences since 2011.

Cite

CITATION STYLE

APA

Thivarah, R., Mohamed Zain, N. Z., Husna Azizan, U., Zamin, N., & Saadah Fathil, N. (2023). Utilising Gamification in Improving Learning Motivation among Multimedia Education Undergraduates. International Journal of Academic Research in Progressive Education and Development, 12(3). https://doi.org/10.6007/ijarped/v12-i3/19438

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free