The Application of Entertainment Design and Digital Technology in Children's Educational Exhibition Space - - Take the art Education in Fun exhibition as an example

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Abstract

The purpose is by integrating entertainment design and digital technology thinking into the display space design, enhancing spatial narrative and interactive experience, stimulating children's interest and imagination, and cultivating innovative thinking mode. The methods is taking the exhibition planning of Art Education in Fun as an example, visually displaying the narrative space, combined with digital technology and entertainment interaction, strengthening the fit between the two-dimensional plane and the three-dimensional space, and providing the audience with a more dimensional and stronger textured exhibition experience. The conclusion is with the addition of entertainment design and digital technology, deepening the basic value of the information dissemination in the exhibition space itself, building a better information exchange platform, and providing a positive boost to culture, education, and industrial economy.

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APA

Si-Hang, C., & Yun-Long, W. (2021). The Application of Entertainment Design and Digital Technology in Children’s Educational Exhibition Space - - Take the art Education in Fun exhibition as an example. In E3S Web of Conferences (Vol. 236). EDP Sciences. https://doi.org/10.1051/e3sconf/202123605091

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