Educating Pupils in Museums: Possibilities for Forming Personal Learning Environments

  • Savicke J
  • Juceviciene P
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Abstract

Digital games, an interactive technology can foster learning process effectively and interestingly especially among young learners. Digital Game Based Learning (DGBL) approach utilizes the game as a medium for conveying learning contents. The area of educational technology is still lacking of research on how to design game environment that foster knowledge construction and deepen understanding and problem solving while engaging and entertaining the player at the same time. The learning outcome need to be integrated as a goal from the start of the design process and pedagogy need to be formally incorporated into games. In this paper, we reviewed features of educational game design and history learning. Then, we discuss the application of pedagogical elements in educational game design. The result is a history game design model and level design for History Multimedia Interactive Educational Game (HMIEG). The model consists of four main elements: interaction, knowledge, engine and level. The history educational game design model integrates the pedagogical elements and game design features to ensure HMIEG can be used as a history learning tool effectively.

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APA

Savicke, J., & Juceviciene, P. (2013). Educating Pupils in Museums: Possibilities for Forming Personal Learning Environments. Social Sciences, 78(4). https://doi.org/10.5755/j01.ss.78.4.3236

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