Abstract
Mental maps allow users to acquire, codify and manipulate spatial information, as they are schematics that guide behavior and help to deal with spatial problems by providing solutions. This is to say that mental or cognitive maps involve processes of spatial reasoning. The purpose of this work was to design a videogame development model to serve as a framework for designing videogames to help learners who are blind to construct mental maps for the development of geometric-mathematical abilities and orientation and mobility (O&M) skills. © 2014 Springer International Publishing.
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CITATION STYLE
Sánchez, J., Espinoza, M., De Borba Campos, M., & Leite, L. L. (2014). Modeling videogames for mental mapping in people who are blind. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8514 LNCS, pp. 605–616). Springer Verlag. https://doi.org/10.1007/978-3-319-07440-5_55
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