Abstract
Technological developments make online games increasingly known throughout the community as a means for entertainment and even serve as a sport. This study aims to determine the effect of online games on learning motivation and student achievement. The results of the study show that at a certain level online games can be used as motivation to learn, but at the level of addiction to online games, it is very disturbing for students in learning achievement.
Cite
CITATION STYLE
Santinah, S., & Saluky, S. (2022). The Effect of Online Games on Learning Motivation and Learning Achievement. ITEJ (Information Technology Engineering Journals), 7(1), 22–31. https://doi.org/10.24235/itej.v7i1.100
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