The effect of physicality on low fidelity interactive prototyping for design practice

12Citations
Citations of this article
28Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper we propose the concept of 'active' and 'passive' physicality as mental models to help in understanding the role of low fidelity prototypes in the design process for computer embedded products. We define 'active physicality' as how the prototype and its software react to users and 'passive physicality' as how the prototype looks and feels offline. User trials of four different types of 'low fidelity' prototypes were undertaken using an existing product as the datum. Each prototype was analysed in terms of active and passive physicality and user responses were collated and compared qualitatively and quantitatively. The results suggest that prototypes that balance both active and passive physicality produce data closer to the final device than those that are strong in one at the expense of the other. © 2013 IFIP International Federation for Information Processing.

Cite

CITATION STYLE

APA

Hare, J., Gill, S., Loudon, G., & Lewis, A. (2013). The effect of physicality on low fidelity interactive prototyping for design practice. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8117 LNCS, pp. 495–510). https://doi.org/10.1007/978-3-642-40483-2_36

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free