How to Control Civil Servants: Designing and Testing a Solution Informed by Game Theory

5Citations
Citations of this article
73Readers
Mendeley users who have this article in their library.

Abstract

A fundamental challenge in democracy is how to control civil service organizations. This challenge has been primarily addressed by creating horizontal accountability arrangements, in which independent agencies act as auditors and evaluators of civil service organizations. However, horizontal accountability only partially resolves this control challenge. In this paper, we adopt a design science approach and draw on insights from game theory to develop a set of design principles for controlling civil service organizations. Based on these design principles, a system for controlling civil service staff was created and implemented in a medium-sized Dutch municipality. The results obtained in this municipality are rather promising regarding the enhanced efficiency and transparency of the civil service organization, while the high level of job satisfaction among civil servants is sustained. These findings suggest that the benefits of increased transparency in how civil servants are monitored appear to outweigh the fact that they may have less discretion in their work.

Cite

CITATION STYLE

APA

Romme, A. G. L., van de Loo, H., & Dankbaar, B. (2022). How to Control Civil Servants: Designing and Testing a Solution Informed by Game Theory. Administrative Sciences, 12(2). https://doi.org/10.3390/admsci12020053

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free