Abstract
Emotion regulation is a topic that has considerable impact in our everyday lives, among others emotional biases that affect our decision making. A serious game that was built in order to be able to train emotion regulation is presented and evaluated here. The evaluation consisted of a usability testing and then an experiment that targeted the difficulty of the game. The results suggested adequate usability and a difficulty that requires the player to engage in managing their emotion in order to have a winning strategy. © 2013 Springer-Verlag.
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CITATION STYLE
Hilborn, O., Cederholm, H., Eriksson, J., & Lindley, C. (2013). A biofeedback game for training arousal regulation during a stressful task: The space investor. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8008 LNCS, pp. 403–410). https://doi.org/10.1007/978-3-642-39342-6_44
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