Abstract
This paper describes the design of an interactive game between humans and a robot that makes it possible to observe, analyze, and model competitive strategies and affective interactions with the aim to dynamically generate appropriate responses or initiations of a robot. We apply an iterative design process that applied several pilot evaluations to define the requirements for the game with a theme, mechanics, and rules that motivate a choice between competition and cooperation and provokes emotional reactions even after subsequent games. Also, the game is designed to be easily understood by humans and unambiguously interpreted by machines. Overall, we aim to make the Chef's Hat card game a standard platform for the development of cooperative/competitive and emotionally aware agents and enable embodied interaction between multiple humans and robots.
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Barros, P., Sciutti, A., Bloem, A. C., Hootsmans, I. M., Opheij, L. M., Toebosch, R. H. A., & Barakova, E. (2021). It’s food fight! Designing the chef’s hat card game for affective-aware HRI. In ACM/IEEE International Conference on Human-Robot Interaction (pp. 524–528). IEEE Computer Society. https://doi.org/10.1145/3434074.3447227
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