Abstract
Current project introduces a prototype of a game with a purpose constructed using heuristics of social game genre to attract long-term player involvement, and user content generation, to meet the constrains of time and budget. © 2012 Springer-Verlag Berlin Heidelberg.
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APA
Takhtamysheva, A., & Decker, T. (2012). Heuristics for social games with a purpose. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 445–448). Springer Verlag. https://doi.org/10.1007/978-3-642-33542-6_49
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