Abstract
Indonesia is the largest archipelago state is therefore also called Nusantara. Almost every region in Indonesia has a characteristic landmark that describes each area that has tremendous potential in form of lore and attraction. The tremendous potential of this must be backed up with a nice introduction. One medium that can be used is an educational game in which the process can be done with the concept of learning while playing. Therefore, designed and built an educational game titled "Landmark Nusantara", where the game is aimed to provide knowledge about landmarks that exist in Indonesia. The Game that was built has 30 landmark data sample regions in Indonesia. The game is based on Geographic Information System with the help of Google maps which also features geolocation that can be used to determine the location you want to tag based on latitude and longitude, and supported by a method of Haversine Formula.
Cite
CITATION STYLE
Hatta, H. R., Suroso, M. H., Astuti, I. F., Khairina, D. M., & Maharani, S. (2021). Application of Haversine Formula in Education Game “Landmark Nusantara.” In Proceedings of the 2nd Borobudur International Symposium on Science and Technology (BIS-STE 2020) (Vol. 203). Atlantis Press. https://doi.org/10.2991/aer.k.210810.039
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