Abstract
Many developers don't understand how to, or recognize the need to develop accessible software. To address this, we have created five educational Accessibility Learning Labs (ALL) using an experiential learning structure. Each of these labs addresses a foundational concept in computing accessibility and both inform participants about foundational concepts in creating accessible software while also demonstrating the necessity of creating accessible software. The hosted labs provide a complete educational experience, containing materials such as lecture slides, activities, and quizzes.We evaluated the labs in ten sections of a CS2 course at our university, with 276 students participating. Our primary findings include: I) The labs are an effective way to inform participants about foundational topics in creating accessible software II) The labs demonstrate the potential benefits of our proposed experiential learning format in motivating participants about the importance of creating accessible software III) The labs demonstrate that empathy material increases learning retention. Created labs and project materials are publicly available on the project website: Http://all.rit.edu
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CITATION STYLE
Shi, W., Khan, S., El-Glaly, Y., Malachowsky, S., Yu, Q., & Krutz, D. E. (2020). Experiential Learning in Computing Accessibility Education. In Proceedings - 2020 ACM/IEEE 42nd International Conference on Software Engineering: Companion, ICSE-Companion 2020 (pp. 250–251). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1145/3377812.3390901
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