Abstract
Abstract.A one-dimensional novel-look-up-table (1-D N-LUT) has been implemented on the graphics processing unit of GTX 690 for the real-time computation of Fresnel hologram patterns of three-dimensional (3-D) objects. For that, three types of optimization techniques have been employed, which include the packing technique of input 3-D object data and the managing techniques of on-chip shared memory and registers. Experimental results show that the average hologram calculation time for one object point of the proposed system has been found to be 0.046 ms, which confirms that the proposed system can generate almost 3 frames of Fresnel holograms with 1920×1080 pixels per second for a 3-D object with 8000 object points.
Cite
CITATION STYLE
Kwon, M.-W., Kim, S.-C., & Kim, E.-S. (2014). Graphics processing unit-based implementation of a one-dimensional novel-look-up-table for real-time computation of Fresnel hologram patterns of three-dimensional objects. Optical Engineering, 53(3), 035103. https://doi.org/10.1117/1.oe.53.3.035103
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