Graphics processing unit-based implementation of a one-dimensional novel-look-up-table for real-time computation of Fresnel hologram patterns of three-dimensional objects

  • Kwon M
  • Kim S
  • Kim E
8Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.

Abstract

Abstract.A one-dimensional novel-look-up-table (1-D N-LUT) has been implemented on the graphics processing unit of GTX 690 for the real-time computation of Fresnel hologram patterns of three-dimensional (3-D) objects. For that, three types of optimization techniques have been employed, which include the packing technique of input 3-D object data and the managing techniques of on-chip shared memory and registers. Experimental results show that the average hologram calculation time for one object point of the proposed system has been found to be 0.046 ms, which confirms that the proposed system can generate almost 3 frames of Fresnel holograms with 1920×1080  pixels per second for a 3-D object with 8000 object points.

Cite

CITATION STYLE

APA

Kwon, M.-W., Kim, S.-C., & Kim, E.-S. (2014). Graphics processing unit-based implementation of a one-dimensional novel-look-up-table for real-time computation of Fresnel hologram patterns of three-dimensional objects. Optical Engineering, 53(3), 035103. https://doi.org/10.1117/1.oe.53.3.035103

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free