Evaluating the effectiveness of an augmented reality game promoting environmental action

71Citations
Citations of this article
182Readers
Mendeley users who have this article in their library.

Abstract

While public awareness of climate change has grown over the years, many people still have misconceptions regarding effective individual environmental action. In this paper, we present a serious game called PEAR, developed using elements of geolocation and augmented reality (AR), aimed at increasing players’ awareness of climate change issues and propensity for effective sustainable behaviours. We conducted a study with participants who played the game, gauging their knowledge of and attitudes towards climate change issues before and after playing the game. Our results show that the game significantly improved participants’ knowledge on sustainability and climate-change-related issues, and that it also significantly improved their attitudes towards these topics, thus proving that serious games have the potential to impart knowledge and promote sustainable behaviours. Additionally, our results address the lack of empirical studies on the knowledge base of serious sustainability games by introducing methods of quantitatively analysing the effects of serious sustainability games while additionally providing more knowledge about the effectiveness of the specific design elements of our game.

Cite

CITATION STYLE

APA

Wang, K., Tekler, Z. D., Cheah, L., Herremans, D., & Blessing, L. (2021). Evaluating the effectiveness of an augmented reality game promoting environmental action. Sustainability (Switzerland), 13(24). https://doi.org/10.3390/su132413912

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free